Gameplay guide

How to make gameplay Shorts with a 40:60 split

Combine a speaker-led clip with gameplay in a vertical frame, then place captions where they stay readable on a phone.

Video editing·7 min read·Published October 2026
SHORTCLIPR STUDIOWORKFLOW
Wide source video illustrationSOURCE VIDEO
Vertical crop of a selected momentPORTRAIT PREVIEWOne clear
moment.
01 Find a moment02 Check the frame03 Review captions

Video editing · illustrative example

A 40:60 gameplay split keeps two visual layers in one 9:16 frame: the source clip in the upper 40% and gameplay in the lower 60%. ShortClipr also offers a separate face-tracked gameplay style when a moving speaker needs a tighter crop. Choose the style that suits your footage, then review the story, timing, and caption placement.

Why use a 40:60 gameplay layout?

A split layout gives the speaker enough room for expressions while leaving most of the screen to motion-rich gameplay. The ratio is a starting point, not a guarantee of performance: the spoken idea still needs a clear opening, useful middle, and complete ending.

Start with clean, usable gameplay

Choose a gameplay segment without menus, loading screens, or distracting overlays. Look for steady action that supports the pace of the spoken clip without competing with its meaning. Make sure you have permission to use both the gameplay and the source video.

Choose the split or face-tracked style

The 40:60 style fits the source video into the upper section and uses a larger lower gameplay section. If the speaker moves across a wide source, choose the separate face-tracked gameplay style for a tighter crop that follows the detected face. Review that crop whenever the speaker moves quickly, leans out of frame, or another face appears.

Build the 40:60 split and add captions

Place the face-led source in the upper section and the gameplay in the larger lower section. Keep captions horizontally centered and use the vertical-position and size controls to avoid the face, gameplay HUD, or important action. The default position is a good starting point, but every clip deserves a full playback review.

Review motion, timing, and caption accuracy

Watch the finished Short at phone size with sound and once while muted. Check the face crop throughout the clip, verify names and figures in the transcript, and make sure line breaks do not cover the focal point in either half of the layout.

Make a gameplay Short in ShortClipr

  1. 1

    Choose the spoken clip

    Select one complete moment with enough context to stand on its own.

  2. 2

    Select a gameplay background

    Pick clean footage with continuous action and confirm you have the right to use it.

  3. 3

    Apply the gameplay split style

    Use the 40:60 layout to place the face-led source above the gameplay.

  4. 4

    Check the source framing

    Review the upper frame; if you chose the face-tracked style, check that it follows the active speaker.

  5. 5

    Position and proofread captions

    Adjust caption height and size, correct the transcript, then watch the complete portrait export.

Key takeaways

  • The 40:60 ratio balances the source clip with a larger gameplay area.
  • Face tracking is a separate gameplay style; movement still needs a human review.
  • Use caption position and size controls to protect faces, HUD elements, and important action.
  • Only publish source video and gameplay you have permission to use.

Frequently asked questions

What is a 40:60 gameplay Short?

It is a vertical split composition that gives roughly 40% of the frame to a face-led source and 60% to gameplay footage.

Does the 40:60 style automatically follow the speaker?

No. The 40:60 style fits the source into the upper section. Choose the separate face-tracked gameplay style if you want a tighter crop that follows a detected face, and review the full clip when the subject moves or multiple faces enter the shot.

Where should captions go on a gameplay Short?

Start from the default centered position, then move captions vertically and adjust their size so they do not cover the face, HUD, or key gameplay action.

Can any gameplay footage be used?

Use footage you created or have permission to reuse, and review the relevant game publisher and platform policies before publishing.

Tools mentioned in this guide

Keep reading

See the workflow in action

Watch real showcase clips and explore the project and caption controls before selecting a plan to generate clips from your own source.

Explore the workflow →